Force Powers

About

Force powers are a very important part of Ilum v2's combat mechanics. These abilities allow you to manipulate enemy characters through moving them, damaging, or hindering them in some way at the cost of force points, which are also used for movement abilities, such as dashing, force jumping, etc. These abilities are useful for escaping stronger enemies or gaining the upper hand in a fight.

You can cycle through the Force Powers you have bought with Z and X, and press F to use the selected Force Power.

Force Meditate
Description: First move you should learn. When used, you will regain force at an incredibly fast rate. However, attempt to use this in safe positions, since your HP will be brought down to only 1, meaning you get killed by anything.

Cost: 100 Credits, 50 Credits after first upgrade.

Force Cost: 0

Priority: Very High

Force Push
Description: Force Push is a useful high-level and beginners' power, although it is often replaced by force repulse at higher levels. Extremely useful for escaping fights which you cannot win and gaining the upper hand on an enemy. Pushes an enemy away from you and leaves them paralyzed on the ground for a small amount of time.

Cost:

Force Cost: 60

Priority: High

Force Pull
Description: Similar to Force Push, you will pull anyone you face towards your general direction (not directly to you, so keep that in mind). Not used as much as push but good for damage and keeping an enemy near you.

Cost:

Force Cost: 60

Priority: Medium

Force Heal
Description: Force Heal can heal you or your team (one of your teammates), which will add your Health Points immediately, healing 50 HP at max heal. This is VERY good if you have force to spare, or if you need to heal when you first spawn (since you don't spawn at max HP).

Cost:

Force Cost: 100

Priority: Very High

Force Freeze
Description: Force Freeze will completely lock a player in place for a certain amount of time depending on the level of freeze. This will make them vulnerable for a short period of time, and it's great for racking up damage.

Cost: 2000 Credits, 1000 after first upgrade.

Force Cost:

Priority: High

Force Barrier
Description: Locks you in place, with an impenetrable barrier formed around you. When maxed, this barrier can last quite a long time and can actually be spammed infinitely, so that's quite fun! (Note, you can still swing your saber during this)

Cost: 2500 Credits, after first upgrade.

Force Cost:

Priority: Very High (If you like to be annoying)

Force Choke
Description: A quick freeze/grab that deals good damage to whoever you choke. Also limits your movement during the move. (Currently is bugged, as sometimes you cannot choke the player no matter what you do). Depending on how it's used, it can be even more powerful than freeze.

Cost: 1000 Credits, 500 after first upgrade.

Force Cost: 100

Priority: High

Force Rage
Description: Force Rage is essentially a buff to the major attributes of your character- speed and strength. When used, your damage and speed increases slightly. This change becomes more drastic and lasts longer the more you upgrade it. This ability can completely flip the table on the enemy, making it an essential force ability.

Cost: 2000 Credits, 1000 after first upgrade.

Force Cost: 80

Priority: Very High

Force Drain
Description:

Cost: 3000 Credits, 1500 after first upgrade.

Force Cost:

Priority:

Force Lightning
Description: Zap! Medium amount of damage is shot from your hands. The damage will slightly increase the more you upgrade it. My opinion? Not worth getting. It doesn't have enough range or damage to justify its cost.

Cost: 4000 Credits, 2000 after first upgrade.

Force Cost: 105

Priority: Low

Force Quake
Description:

Cost: 5000 Credits, 2500 after first upgrade.

Force Cost:

Priority:

Force Repulse
Description: Force Repulse creates a large shockwave around your body, essentially a 360-degree force push. VERY good for getting multiple people away from you, or just dealing damage.

Cost: 6000 Credits, 3000 after first upgrade.

Force Cost: 150

Priority: Very High